Thursday 21 May 2015

Researchers cut the required bandwidth for graphics-intensive game streaming

When tested on first-person shooter game Doom 3 (pictured), Kahawai dramatically reduced the bandwidth needs for streaming play over the cloud

The rise of cloud gaming services such as PlayStation Now may have ushered in a new era of convenience for blasting virtual aliens and monsters to smithereens, but on-demand play brings with it one huge unwanted drawback: the bandwidth required is astronomical. But researchers at Duke University and Microsoft Research think they have a solution that'll let gamers have their on-demand cake and eat it too. They have developed a tool called Kahawai (Hawaiian for stream), which splits the rendering calculations between your device and a remote server rather than offloading them all to the server.

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Section: Games

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from Gizmag Emerging Technology Magazine http://ift.tt/1ehq2u5

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